This is charityware software. If you find this useful please donate an amount
that you feel appropriate to your favorite charity.
Chase Gravity is a particle space warp which cause particles to chase the space
warp or a designated object. It useful for creating flocking type aniamtions or
using particles to outline an object.
Strength is how strong the attraction is to the object.
Dampening is how long it takes the particles to settle. The higher the
dampening the less time it takes to settle.
Wind contains your standard turbulance values.
Use Falloff - determines if the the inner and outer ranges are used. If checked
only particles inside the ranges are affected.
Object Based Delfector allows you to have the particles follow the vertices of
another object. Click this and select an object and the particles will try to
align themselves to the vertices of the object (the first particle will align
to the first vertex etc).
Nth Vertex is used to distribute the particles more evenly across a surface.
The value will cause the particles to skip every N vertices to break up the
distribution more evenly.
Note this utility has not been fully tested in a production enviroment so use
at your own risk. If you encounter any problems please contact me at